ubg_3d2d_ray_to_block_transformed_v
Syntax:
ubg_3d2d_ray_to_block_transformed_v(ray, min, max, transform)
Arguments:
| Argument Name | Type | Description | 
|---|---|---|
| ray | array | value returned by ubg_3d2d_position_to_ray | 
| min | array | coordinates for the corner with lesser coordinates | 
| max | array | coordinates for the corner with larger coordinates | 
| transform | array | transformation matrix used on the block | 
Returns: (array)
Description:
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